A mediรงรฃo independente ajudarรก a demonstrar o ROI das ativaรงรตes da marca e a monetizar as plataformas de esportes eletrรดnicos
New York, NY - June 27, 2019 โ Riot Games, the publisher, developer and esports tournament organizer for League of Legends, will use Nielsen (NYSE: NLSN) for comprehensive sponsorship valuation measurement across the companyโs multiple esports leagues and competitions around the world. The move will help Riot Games demonstrate the monetary value of exposure provided to brands currently activating or considering association with its League of Legends events. The research will also support brands in achieving the greatest return on investment through Riot Games.
As part of the agreement, Riot Games will provide access to its aggregated streaming viewership data to support Nielsenโs independent brand exposure measurement. This includes the new Pro View experience that offers fans the ability to follow individual players during League of Legends competitions. Metrics will be incorporated into the industry-leading Nielsen Esport24 syndicated sponsorship valuation product.
O envolvimento das marcas nos esportes eletrรดnicos estรก crescendo ร medida que os os profissionais de marketing procuram se conectar com esse segmento de jovens adultos de difรญcil acesso e conhecedores de tecnologia adultos que utilizam bloqueadores de anรบncios on-line e tรชm menos probabilidade de assistir ร televisรฃo tradicional. De acordo com uma pesquisa recente da Nielsen, um em cada cinco fรฃs em todo o mundo comeรงou a acompanhar esports no ano passado, e quase 60% dos espectadores de esports dos EUA no Twitch dizem que nรฃo assistem ร televisรฃo semanalmente.
"Como os esportes eletrรดnicos continuam a ganhar impulso com com os comerciantes e anunciantes de marcas, a necessidade de uma verificaรงรฃo independente e de terceiros independente e de terceiros sobre o pรบblico e a exposiรงรฃo da marca รฉ fundamental", disse Nicole Pike, diretora administrativa da Nielsen Esports. "Com esse acordo, temos a oportunidade de de ajudar a monetizar a plataforma da Riot Games e validar esse mercado em crescimento".
League of Legends Esports is a premier global sport that attracts the attention of millions of fans around the world through 13 regional leagues which consist of over 800 professional players and 100 professional teams. Each regional league comprises approximately 10 teams that compete year-round against one another over the course of two seasonal splits. The sport is globally integrated through three international events: The World Championship, the Mid-Season Invitational and the All-Star Event.
Nielsen will measure brand exposure throughout 2019 and 2020 including the North America League of Legends Championship Series (LCS), League of Legends European Championship (LEC), the League of Legends three international events and select regional leagues in Asia.
"A confianรงa e a transparรชncia sรฃo componentes vitais vitais para construir e manter relacionamentos com parceiros de marca", disse Doug Watson, Diretor de Insights de Esports da Riot Games. "Como as grandes empresas investem em nossos torneios, queremos ajudรก-las a ver o valor de sua exposiรงรฃo e identificar a melhor forma de se envolver com nossa apaixonada base de fรฃs".
Nos รบltimos 12 meses, o League of Legends Esports assinou com vรกrios parceiros importantes, incluindo Mastercard, Dell/Alienware, State Farm e Nike. Alรฉm disso, a Riot Games lanรงou vรกrios produtos premium, incluindo Pro View, Team Pass e Fan Pass, que complementam a experiรชncia de visualizaรงรฃo no watch.lolesports.com - o portal de visualizaรงรฃo desenvolvido pela Riot Games especificamente para o League of Legends Esports.
A Riot Games รฉ membro do Conselho Consultivo de Esports da Nielsen e tem liderado ativamente os esforรงos para padronizar as mรฉtricas de audiรชncia de esportes eletrรดnicos e avaliaรงรฃo de patrocรญnio.
Sobre a Nielsen
A Nielsen Holdings plc (NYSE: NLSN) รฉ uma empresa global de mediรงรฃo e anรกlise de dados que oferece a visรฃo mais completa e confiรกvel disponรญvel sobre consumidores e mercados em todo o mundo. Nossa abordagem combina dados proprietรกrios da Nielsen com outras fontes de dados para ajudar clientes em todo o mundo a entender o que estรก acontecendo agora, o que acontecerรก no futuro e como agir da melhor forma com base nesse conhecimento. Hรก mais de 90 anos, a Nielsen fornece dados e anรกlises com base no rigor cientรญfico e na inovaรงรฃo, desenvolvendo continuamente novas maneiras de responder ร s questรตes mais importantes enfrentadas pelos setores de mรญdia, publicidade, varejo e bens de consumo de rรกpida movimentaรงรฃo.
An S&P 500 company, Nielsen has operations in over 100 countries, covering more than 90% of the worldโs population. For more information, visit www.nielsen.com.
About League of Legends Esports
League of Legends Esports is a premier global sport that attracts the attention of millions of fans around the world. There are currently over 800 professional players on more than 100 professional LoL Esports teams competing across 13 leagues globally. Each regional league is comprised of approximately 10 teams that compete against one another year-round over the course of two seasonal splits. Teams earn championship points in order to qualify for the two major international competitions: the Mid-Season Invitational and the World Championship, which in 2018 saw an Average Minute Audience of 19.6M during the Finals. For more information, visit www.lolesports.com.
Contact
Nielsen
Gina Katzmark
gina.katzmark@nielsen.com
Riot Games
Anton Ferraro
aferraro@riotgames.com
