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Cannes LIONS Live 2021: Post COVID World: Die nächste Phase mit Marken und Esports

2 minute read | June 2021

Few industries were prepared for the massive disruption that the COVID-19 pandemic caused throughout 2020, and even fewer were able to find a way to grow. The video game industry, however, did just that, with 82% of global consumers reporting that they played video games and watched game content during the height of the COVID-19 pandemic lockdowns. That heightened engagement has had a halo effect on the burgeoning esports landscape, which has grown into a significant opportunity for brand and sponsor investments. In fact, Nielsen forecasts that sponsorship revenue in the global esports industry may hit $1 billion by next year.

Trotz des großen Engagements und der Investitionen in das Sponsoring hat sich der esports bei Marken und Werbetreibenden noch nicht durchgesetzt. Die Chance ist jedoch groß. Die League of Legends Championship Series von Riot Games beispielsweise rangiert mittlerweile auf Platz 3 der beliebtesten professionellen Sportligen, gleich hinter der NFL und der NBA. 

As part of Nielsen’s Cannes LIONS Live 2021 virtual experience, Matt Boyd, VP of Sports and Esports at Nielsen, joined an all-star virtual panel to discuss the size of the market, what types of opportunities exist, how digital and in-person activations complement one another, and plans to establish a singular metric for comparable engagement measurement across sports and esports. Matt was joined on the panel by Michael Goldstein, Head of Sponsorships, North America, at MasterCard, and Matthew Archambault, Head of Partnerships and Business Development, North America/Oceania, at Riot Games. Sara Fisher, media reporter at Axios, moderated the panel.  

Schauen Sie sich unsere On-Demand-Aufzeichnung dieser Sitzung an, um weitere Einblicke in die Welt des esports zu erhalten.

 

Schauen Sie sich unbedingt die On-Demand-Aufzeichnungen der anderen Sitzungen von Nielsens virtuellem Cannes LIONS Live 2021 Erlebnis an:

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